tag:blogger.com,1999:blog-328375852024-03-12T22:09:32.830-04:00Welcome to Hydrargentium's: We Blog!Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.comBlogger97125tag:blogger.com,1999:blog-32837585.post-53961175331743316122014-09-05T13:49:00.001-04:002014-09-05T18:39:03.668-04:00Super Choice Adventure!!!!More writing goodness from me and the folks at the <a href="http://penandcapesociety.com/">Pen and Cape Society</a>: it's called <a href="http://penandcapesociety.com/super-choice-adventure/">Super Choice Adventure</a>, and I wrote <a href="http://penandcapesociety.com/super-choice-adventure/super-choice-adventure-chapter-9/">Chapter 9</a>!
<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-85125515795503376392014-05-28T13:03:00.000-04:002014-05-28T13:04:22.677-04:00Publication News: Hunting Rabbits<p>Well, well, well.... It's been quite a while. I've been doing all my posting on my other site: <a href="http://hg100words.wordpress.com/">100 Words A Day</a>, and there hasn't been much in the way of news to post.</p>
<p>Not much news until today, that is. The news is pretty cool: I'm being published.</p>
<p>Okay, a little backstory, first. A few months ago, I got involved with a group of SHF writers who wanted to band together for marketing and support purposes. That became <a href="http://penandcapesociety.com/">The Pen and Cape Society</a>, and they're on the cusp of publishing their first anthology: <a href="http://www.ianthealy.com/blog/2014/05/coming-soon-the-good-fight-anthology/">The Good Fight</a>.</p>
<p>The theme behind the anthology is <i>solo heroes</i>. I worked on a couple of ideas, but nothing really came through in time, so I pulled a story I wrote back in 2005 out of storage, and threw it into the ring. Thus, <i>Hunting Rabbits</i> will finally see print.</p>
<p>The book will be available for download as a free ebook from such vendors as Amazon and Smashwords, starting June 16, 2014.</p>
<div class="separator" style="clear: both; text-align: center;"><a href="http://www.ianthealy.com/blog/wp-content/uploads/2014/05/TheGoodFight_noauthors-640x1024.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.ianthealy.com/blog/wp-content/uploads/2014/05/TheGoodFight_noauthors-640x1024.jpg" style="width: 50%; height: 50%"/></a></div><div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Oh, look at that!</h2>
First post in almost 2 years. Interesting. But not as interesting as this:
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<a href="http://www.savagechickens.com/category/cartoons/useless_mutants" target="_blank">www.savagechickens.com/category/cartoons/useless_mutants</a></div>
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That's right. Savage Chickens. Useless Mutants. It's pretty obvious why I've posted this link, I think.</div>
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And if it's not, well, too bad.</div>
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Hg</div><div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-27687069848164815572010-12-14T13:35:00.002-05:002010-12-14T13:39:07.746-05:0088%<a href="http://www.oneplusyou.com/bb/geek" title="Did you know that Geeks were originally the freaks at the carnival who bit the heads off of live animals?" style="text-decoration: none; background: url('http://www.oneplusyou.com/bb/css/img/quiz/geek_badge.jpg') no-repeat; display: block; width: 268px; height: 82px;"><span style="display: block; padding-left: 125px; padding-top: 28px; color: #000; font-family: Arial; font-size: 22px;">88% Geek</span></a><br /><br /><span style="font-weight:bold;"><span style="font-style:italic;">'Nuff said.</span></span><div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com2tag:blogger.com,1999:blog-32837585.post-7589934006885938012008-08-06T11:41:00.006-04:002008-08-06T11:48:00.303-04:00Wordle-ing LemonadeOkay, so there's this neat site that <a href="http://inmydaydreams.com/">Jim Zoetewey</a> <a href="http://twitter.com/zoetewey/statuses/878610107">pointed out</a> called <a href="http://wordle.net/">Wordle</a>. I used it to create this, based on my story, <em><a href="http://www.thousand-faces.com/lemon.htm">Lemonade</a></em>:<br /><br /><a href="http://wordle.net/gallery/wrdl/108366/Lemonade" title="Wordle: Lemonade"><br /><img src="http://wordle.net/thumb/wrdl/108366/Lemonade" style="padding:4px;border:1px solid #ddd"></a><br /><br />Cool huh? reminds me of those coffee cups and cheese platters from the seventies. Make I should go over to cafe press and have some mugs made up.... :)<br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com1tag:blogger.com,1999:blog-32837585.post-24406420818483548662008-03-31T12:24:00.007-04:002008-03-31T12:33:39.426-04:00aLp<span style="color:orange; font-style:italic; font-weight: bold">Hurray! Bernie Hou has resumed regular updates of <a href="http://alienlovespredator.com/" style="color:orange; font-size:larger">Alien Loves Predator</a>!</span><br /><br />Why is this such a noteworthy cause for celebration? Too many reasons to explain, that's why! I think I'll let <a href="http://alienlovespredator.com/?id=242">today's comic</a> stand as an example of what I mean.<br /><br />See? Yeah, really. I know. Yeah. Just... yeah.<br /><br />Anyway, Bernie, if you're reading this, thanks a whole whole whole whole bunch, and I now forgive you for not naming the twins Boris and Zeev. (And if you're not, well, congratulations, you've officially placed yourself in ranks of just about everyone else on the planet. Sucks to be... my blog.)<br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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I've got all of the major characters (i.e. the team) developed, including significant backstory and motivation, as well as part of the general world situation. I've also sketched out a dozen or so scenes in my head, and written 499 words of the first chapter. (To add to that word count, I've also got 1370 words of notes written down.)<br /><br />So, thanks to anyone who actually read any of this stuff -- sorry to disappoint you if you were expecting more. If you care to check back periodically, there will likely be other posts as inspiration strikes me. Also, if, by some bizarre whim of the Internet, I see my viewing statistic start to rise dramatically, I will definitely be inclined to resume my regular blogging. That's kind of taking the <a href="http://imdb.com/title/tt0097351/">Field of Dreams</a> thing in reverse: <em>"If they come, I will build it."</em><br /><br /><br />As a bonus, I will include the first 499 words of <em>Hard Core Heroes</em>, chapter 1 (as they stand right now). Enjoy.<br /><br />Hg<br /><br /><br /><hr width="80%"><br /><br />It was cool for spring, but sunny. Ulrich stood in the patch of sunlight beside the desk, ignoring the visitor's chair, his black skin soaking up the warmth. The occupant of this office was absent -- late, in fact -- but Ulrich could wait. He was good at waiting.<br /><br />At exactly seven minutes after one, Lieutenant Colonel Cowan entered his office, blowing on a mug of coffee. He sat down at his desk, carefully placing his drink away from the folders arrayed on the blotter, and straightened his tie. Only then did he look up at Ulrich, his glance flickering over the open trenchcoat, the grey fedora, and the glossy black leather of size fourteen shoes.<br /><br />"If you'd care to sit, I can have a better chair brought in."<br /><br />Ulrich shook his head. "That's alright. I can stand."<br /><br />The officer held Ulrich's gaze for a moment, trying to penetrate the matte black eyes.<br /><br />"You may have heard rumours, Captain Stevenson, about-"<br /><br />"Please. I resigned my commission a long time ago."<br /><br />Cowan cleared his throat. "Mr. Stevenson, then? Fine. The rumours, then, are true."<br /><br />Ulrich's voice rumbled through the room. "It's about time."<br /><br />"My thoughts exactly. And the Senator's also."<br /><br />The coffee in Cowan's mug quivered with dark rings as Ulrich crossed deliberately over to the window. He stared out at the Sherman tank preserved in the square below. He remembered those big metal beasts. Riding on the back, straight into enemy fire, army greens torn all to hell.<br /><br />"And you want me on the team." It was a statement, plain and simple -- not a question, not a challenge.<br /><br />"Actually, we want you to lead the team." Ulrich could hear the smile in the Lieutenant Colonel's voice.<br /><br />He cocked his head. Sunlight barely glinted off his cheek. Turning to look back over his shoulder, he carefully appraised this desk jockey officer. The guy had probably never seen real combat. Of course, he was probably good at his job, or he wouldn't be an Lt.C. Not reporting to the Senator, anyway.<br /><br />"What's the catch."<br /><br />Cowan opened a folder on his desk. He tapped at the papers for a moment, and then slid across the blotter toward Ulrich.<br /><br />"We reinstate you. With a promotion."<br /><br />"Major Stevenson, hmmm? What if I say no?"<br /><br />Ulrich watched Cowan's smile grow wider, and a sly twinkle grew in his eye.<br /><br />"Then you don't get to choose who's on the team...."<br /><br />* * *<br /><br />"This is your whole list?"<br /><br />Ulrich leaned forward across the long steel table, resting his elbows on the painted green surface. With his jacket hung on the tree in the corner, and his sleeves rolled up, the table clanked audibly with the contact. Across from him, Cowan and his aide, a young flunky lieutenant named Washburn, sat uncomfortably on the steel bench that flanked the table.<br /><br />Comfort and discomfort had long stopped having any meaning to Ulrich. What was important to him was the durability of his furniture, and heavy gauge steel was the way to go.<br /><br /><br/><div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com1tag:blogger.com,1999:blog-32837585.post-22156861315941971052008-03-18T17:28:00.006-04:002008-03-18T17:53:44.519-04:00Taking one for the companyDid I say <i>on</i> St. Patrick's Day? I meant <i>after</i>.<br /><br />Heh. Heh.<br /><br />It was an interesting "vacation", I must say. I didn't go anywhere, just did things around the house that needed to get done. I had to take the days off, or my employer was going to take them from me. It's funny how that works: "Oh, hey, you get so many days off, but they have an expiry date." Gee, thanks.<br /><br />Y'know, they've outlawed that practice with gift cards and gift certificates.<br /><br />From the company's perspective, though, I can understand where they're coming from. (Ooops -- I ended that with a preposition. Good thing it's conversational, otherwise I'd've had to say, "I can understand from where they're coming." Wow, does that sound awkward?) Aside from trying to prevent burnout by insisting that people take vacations, using the only leverage they legally have (use it or lose it), it could also suck big-time if an employee banked up a couple of months of vacation days, and then said, "Hey, I'm going to <a href="http://www.lunky.com/">cycle around Australia</a> -- see you in September!" Not only is there potential for impact in the company's bottom line, but there's also the long-term extra load for the errant employee's coworkers, who have to pick up the slack for an extended period. (I'm sure the snarky, "<a href="http://www.cartoonstock.com/newscartoons/cartoonists/mbc/lowres/mbcn180l.jpg">wish you were here</a>" postcards wouldn't help either.)<br /><br />Wait, what? Who cares about the company's bottom line? You should, that's who. It really doesn't matter how big you think your company is, the only good company to work for is a successful company. Anything else is like working as a deck-hand on the Titanic (or the SS-92, for those of you who remember their campfire songs). Go ahead. Ask any <a href="http://www.newsday.com/news/local/wire/newyork/ny-bc-ny--bearstearns-nycec0318mar18,0,1394809.story">Bear Stearns</a> employees how they're feeling right now. (Oh yeah, and be sure to ask the ones who still have vacation days left how smart they feel about having hoarded them.)<br /><br />In any case, I used my vacation days, rather than lost them. (Darn that past tense inconsistency for stealing my rhyme!) I don't think taking those days off did anything to reduce my proximity to the burnout threshold, but at least I know my coworkers will be happier, and I'll still have a job next week. Really, I was doing it for my company!<br /><br />...As opposed to being stubborn about not giving up what is rightfully mine, even though I had no good use for it. Of course. It had nothing to do with that. And I'm really a Vulcan: green blood, pointy ears, expressive eyebrows and all.<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-9512644870185314872008-03-10T18:18:00.003-04:002008-03-10T18:18:57.558-04:00On VacationNo posts this week. I'm on vacation. See all y'all on Saint Paddy's Day!<br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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He clearly wasn't noticing Joel for the first time.<br /><br />Joel blinked again. He was favoured with a smirk, the kind that seemed to be laughing at you, but not in a bad way.<br /><br />"Mind if I sit here?"<br /><br />Joel looked around the pub. Most of the tables were full. The booths all looked too big for just one person. The bar itself was more than half empty, but from where he sat, Joel had the best view of the TV behind the bartender.<br /><br />Joel shrugged.<br /><br />The smirk waggled at him again, this time with less friendliness.<br /><br />"Don't talk much, do you?"<br /><br />Joel shrugged again. "I talk when I need to."<br /><br />The man slapped a ten on the bar as the bartender brought his order with a double clunk-clunk of glass on polished oak.<br /><br />"Keep it," he said, reaching for the shot glass. A quick jerk dropped the contents down his throat, and the man followed up with a long swig from the frosty mug. Then he turned to face Joel again.<br /><br />"An economy of words, huh? I wish I heard more of that at meetings. Know what I mean?"<br /><br />The man chuckled to himself, then took a quick appraisal of Joel's dusty canvass jacket, faded jeans, worn leather boots.<br /><br />"No, maybe not," he said quietly. Then he smiled at Joel again, pulled at his draft with a sharp slurp, and turned to watch the sports news on the TV.<br /><br />After a minute, he turned back. Joel sighed. Clearly, this guy wanted to talk.<br /><br />Joel gave him a raised eyebrow. It wasn't much of an invitation, but if the guy was looking for someone to jabber at, it wouldn't take much to get him going. He didn't really see the point of making the guy wait any longer.<br /><br />The eyebrow was all the man needed.<br /><br />"Y'ever get the feeling you missed something?"<br /><br />Joel kept his eyebrow raised.<br /><br />"Like you've dodged the bullet of destiny? No? Maybe?"<br /><br />Joel took a sip from his rye and Coke.<br /><br />"Like the other day, I was at the bank, and I had this strange feeling, like maybe something was supposed to happen... and I was there to do something about it."<br /><br />Joel cleared his throat. "That's pretty vague."<br /><br />"Yeah, but it was, y'know? Nothing specific. No details. And then it was gone, and I was stuck waiting in line again."<br /><br />Joel shifted slightly on his stool, getting comfortable.<br /><br />"And twice now, I've had this urge to, uh, go into phone booths."<br /><br />Joel raised the eyebrow again. "Phone booths?"<br /><br />"Yeah, I know what you're thinking. But not like that. There was nothing else, just the feeling I should go into one. And then it was gone."<br /><br />"Hmm."<br /><br />"Yeah, I know."<br /><br />Joel finished off his drink, and signalled to the bartender for another.<br /><br />"Hmm. Ever stood on the top of a tall building? Just stared into the clouds, watched the seagulls soar, and wondered about it?"<br /><br />"What? No." The man seemed shocked. "I'm not crazy. I wouldn't... I'd never be a jumper."<br /><br />Joel shook his head. "Not what I meant."<br /><br />The man struggled to hide his embarassment. "Oh, heh, yeah, sure."<br /><br />Joel shrugged, took a sip of his fresh glass. The Coke fizz tickled his nose.<br /><br />"Hmm."<br /><br />The two of them sat in silence for another moment, one sipping rye, the other finishing his draft beer.<br /><br />"I had a dream about it once. About being on top of a building, and there were clouds all around. It was a really high building, and I could feel the wind on my face. It whistled past my ears."<br /><br />Joel took another sip.<br /><br />Abruptly, the man got up, shaking the wrinkles out of his coat, looking at his watch. Rolex, Joel noticed.<br /><br />"Whoops, got another meeting in ten minutes." He smirked. "I wish they all talked as much as you did."<br /><br />Joel looked up at him.<br /><br />"What'd you say your name was?"<br /><br />"Clarkson. Kent Clarkson."<br /><br />Joel held out a hand.<br /><br />"Joel Schuster."<br /><br />Kent shook his hand. "Nice to meet you, Joel. Nice talking to you."<br /><br />Joel watched as Kent pushed the pub door open, and stepped out into the grey afternoon. Without hesitation, the man turned, heading back to his office. Just before the door closed to block his view, Joel saw the man's hand reach up to his face, absently twisting the lock of hair on his forehead.<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com1tag:blogger.com,1999:blog-32837585.post-49274689802033556792008-03-06T19:36:00.005-05:002008-03-28T17:44:34.723-04:00Hard Core HeroesI like mainstream comics -- I really do. I can totally dig some of the stuff that Superman deals with. The X-books rarely disappoint me completely. Spider-man, of course, almost always has some depth to it.<br /><br />(I don't, however, actually buy comics anymore. Since I'm satisfied with the Big Two, and since I don't need to read an entire series to figure out the plot and enjoy the individual episodes, I make do with reading a selection of mags off the rack at any of the local big-box bookstores. Easier on the pocketbook, and no one at the stores ever seems to mind.)<br /><br />In a recent X-book -- I don't remember the title, since it doesn't really matter -- I read the culminating chapter in the current X-tinction Agenda story line. The story itself was okay (and the ending a little confusing -- how/why Professor X disappeared, and why the greatest telepath on the planet couldn't notice the fact that someone was about to shoot him in the head are both mysteries that probably weren't meant as such), but what really struck me was the action involving Wolverine's X-Force group.<br /><br />For those who don't know or haven't been following, Cyclops put Wolverine in charge of a sub-group of the toughest, nastiest and mostly sharply-armed of X-men, reusing the name originally taken by the New Mutants while under the tutelage/influence of Cable. This special team consists of (aside from the aforementioned Canuck) Warpath, Mlle. Hepzibah, X-23, and Wolfsbane. (At least, I think that's the roster, but I'm not 100% certain of it. Those who want to know can, of course, look it up.)<br /><br />Now, in the middle of all the other frenzy going on in this issue, there was also a mutant-eating, regenerating, big-toothed grey beast called Predator X running rampant. (Oh yeah, and it grows bigger with every genetically-enhanced meal.) Wolverine and his crew are sent to deal with this big nasty, and discover quickly that their claws and knives (and space-grenades) aren't hurting the darn thing any faster than it can heal the damage. Being the team leader, and the best there is at what he does, our hero Wolvie climbs up onto some sort of promontory above the beasty's head, and then yells to get its attention. When the beast looks up, Wolverine jumps at its head. What happens next? What else? Predator X opens wide, and swallows the ol' Canucklehead whole. Of course the whole team freaks out, but I'd already guessed at this point what was going to happen -- I've seen Men In Black, too.<br /><br />So, what <span style="font-style:italic;">does</span> happen when you swallow an regenerating berserker with unbreakable bones and foot-long claws sticking out of each fist? Yep, you guessed it: a terminal case of heartburn. Wolverine very handily disembowels Predator X from the inside, and crawls out of the corpse, covered in yuck, but triumphant.<br /><br />Okay, so if you're anything like me, you immediately see the humour in this. This move is so over-the-top, it's so blatantly, fanboyishly hard-core, that you can't help but chuckle at the audacity. At the same time, though, the long-time comic-reader in me thinks: "Hey, that was pretty cool. Good thinking, Wolvie."<br /><br />In fact, I liked it so much, I've been inspired to write a series in the same vein. Call it "Hard Core Heroes". It's about a team called Hero Force, made up of the toughest of the tough, the heroes that are willing to do whatever it takes to get the job done, and do it hard core. I figure as long as I take it seriously enough that the characters believe in themselves (and therefore the readers do, too), while avoiding the tongue-in-cheek camp, then it'll be cool and funny at the same time.<br /><br />I already have some of the characters sketched out. I think people will really like it. I know I do -- but then again, I'm the one who's writing it.<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-88047154533870661562008-03-05T19:10:00.005-05:002008-03-05T19:22:11.561-05:00A crisis of convictionI must admit, I'm having a crisis of conviction with regard to my blog. I've been blogging for a couple of months now -- 53 blog entries in my blog-every-weekday initiative -- and I can see that my readership is bordering on non-existent. Heck, my site counter shows (down there at the bottom of the page) only 62 visitors since I started counting (which was about the same time I started blogging steadily). Numbers like that certainly include the possibility that there are blog entries that nobody has read.<br /><br />Feedback, too, is sparse. I've had a total of five comments since I started, and three of them were from <a href="http://frankbyrns.livejournal.com/">Frank Byrns</a> -- thanks, Frank. The lack of comments suggests I am failing to engage my readers at the level to which I aspire. Either that, or my prose is so tight, my arguments so compelling, I've left them all speechless. Honestly, I hold no illusions about what the truth is.<br /><br />Seriously, the apathy of readership on the Internet is astounding. Not that I can blame anyone. There's so much out there, so much to read, so much to look at, so much to watch and listen to, that even if every person on the planet was randomly browsing the Internet at the same time, the odds of even one person reading my blog are stacked against me.<br /><br />So, what should I do? Should I carry on, doggedly relying on scant word-of-mouth and the "Field of Dreams" theory? Should I just let it go, chalk the whole thing up as practice sessions and therapeutic catharsis? Being the eternal optimist, I have a hard time seriously considering the latter, even though the former is ludicrously hopeful.<br /><br />I don't really want to stop -- I have a hard time quitting something I've put time and effort into, unless the arguments for doing so are concrete and sound. Yet I was certainly feeling discouraged today when considering what to write about. (Ironically, having felt this way, I was inspired to write about it, and thus feel far more encouraged by the experience.)<br /><br />I guess I've decided to keep going, at least for the near future. The problem thus becomes, not a decision about continuance, but development of a strategy for increasing readership. My first thought, earlier on, was go to <a href="http://www.projectwonderful.com/">Project Wonderful</a>, and buy some advertising on sites where the cost is still zero. I figure, if I do enough of them, then I'll snag a decent amount of incidental coverage, all for free. Unfortunately, PW has a policy whereby falsifying information in their registration is grounds for immediate removal from the program -- and since I'm churlish with my identity, this poses a significant obstacle. I even posted a query about it through their FAQ system, but no one has got back to me on that yet.<br /><br />If I could get a credit card ascribed to my pseudonym, then my anonymity would be pretty much secure -- banks in Canada are highly protective (as regulated by law) of their client information. Unfortunately, I don't know whether that possible, and the logistics around keeping its existence secret from the people in my real-world life could be problematic, and prone to discovery. I'm just not sure it would work.<br /><br />I suppose what I need is an agent, an Internet friend that doesn't know me anywhere else, but is willing to accept money transfers from me to pay off my advertising costs. Hmmm, I'll have to think about this.<br /><br />In any case, it looks like my blog will live to see another post. This anonymity thing can be a bit of a pain, though. I wonder if <a href="http://en.wikipedia.org/wiki/Saki">Saki</a> would have had this much problem with it, had he had the opportunity to cruise the ol' Information Superhighway....<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-62225451396709833102008-03-04T17:40:00.008-05:002008-03-05T09:11:43.584-05:00R.I.P. Gary GygaxWell, it had to happen eventually. The <strong>Man Who Started It All</strong>, <a href="http://en.wikipedia.org/wiki/Gary_Gygax">Gary Gygax</a>, died today at the age of 69. He failed his Save vs. Death, and no amount of screaming, bribing or <a href="http://en.wikipedia.org/wiki/Rules-lawyering">rules-lawyering</a> is going to convince his <a href="http://en.wikipedia.org/wiki/Dungeon_Master">DM</a> to let him re-roll.<br /><br />It's funny, because I mentioned role-playing games in <a href="http://hydrargentium.blogspot.com/2008/03/its-good-for-you-it-builds-characters.html">yesterday's blog</a>, and here he ends up dying the next day. Some might call that spooky. I think spooky would have been if I'd received a call from him out of the blue, and it turned out he'd dialed the wrong number. And then died. While talking to me. That would've been spooky.<br /><br />Still, as every other obit piece has already said, Mr. Gygax (Can I call him Gary? Sure I can.) provided the genesis for a significant portion of today's <a href="http://www.giantitp.com/Comics.html">popular</a> <a href="http://www.talesofmu.com">culture</a>. Personally, I can draw a pretty solid line between my early influences from role-playing games and my creative products today.<br /><br />In the course of role-playing, I learned a lot about characterization. It didn't take me long to realize that playing Dungeons & Dragons was about a heck of a lot more than hack n' slash and fireballs -- although that's still some pretty fun stuff. Heck, I even won an award once at a gaming convention for the best-played characterization, and that wasn't even for a character I'd created.<br /><br />Of course, every good author knows that characterization is one of the essential elements of a good story (the others being plot, setting or mood, and theme). Imagine what Star Wars would have been like without characters that seemed to leap off the screen, even when they were just standing still. Yeah, see what I mean? B-movie. Totally.<br /><br />When I write, I usually have a good enough understanding of the characters that I can pretty much let them write themselves. I don't need to think too long about how a character would react to a certain situation -- in fact, if I do, re-reading tends to show me wooden characters with exaggerated or unbelievable responses, behaviours, and dialogue.<br /><br />Conversely, when I find I'm stuck on what a character would do, it usually means I don't understand the character enough. In such a case, I'll step away from the story (or at least that part of it), and ruminate on the characterization for a while (sometimes months) in a background sort of way, thinking about it at odd moments in the course of otherwise unrelated mental activities. Later, I'll go back to where I left off, and the problem will have disappeared, seemingly of its own accord. In fact, what it really means is that I 'get' the character enough that I can write without overthinking.<br /><br />I'm also seeing a parallel in real life: if I'm stuck on what to do in a particular situation, it usually means I don't know enough about it to make a decision with which I'll be comfortable. Just another example of life imitating art, perhaps.<br /><br />Unlike our departed friend, Gary, for whom art imitated what he did with his life. I'm guessing he understood what he wanted to accomplish rather well, to have been so successful at it.<br /><br />So, like so many others have blogged or will blog today, thanks, Gary. Happy gaming.<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-9517265738868821102008-03-03T16:18:00.004-05:002008-03-03T16:41:36.145-05:00It's good for you. It builds characters.<a href="http://hydrargentium.blogspot.com/2008/02/homer-simpsons-favourite-toy.html">Blogging about Play-Doh the other day</a> got me thinking about the kind of creating I like to do. I wrote about how I liked to make new creatures with the venerable modelling compound, and further reflection reminded me of other times in my youth when I mined similar veins.<br /><br />Playing with Lego as a kid, I had a set of five spacemen -- each of which was a different colour or had a distinctive decal on the chest. I gave each one a name, and different abilities, and each had his own distinct tool/weapon. (Hmmmm, sounds a bit like the kids from <a href="http://en.wikipedia.org/wiki/Battle_of_the_Planets">Battle of the Planets</a>, of which I admit I was a devoted watcher.) I had a leader, a driver, a scientist, a strong guy, and a weapons expert. Of course, I built all sorts of different vehicles and bases for them over the years, and countless foes and competitors, both robotic and alien -- but the team stayed constant, five distinct and distinctive individuals.<br /><br />Back when I participated in role-playing games, character creation was one of my favourite parts. I'm quite certain that, over the years, I rolled up ten times as many characters as I played. Heck, I even took up GM-ing so I could have an excuse to create new bad guys and other NPCs. (For the non-geeks who might be reading this, a GM is a Game Master, the person who builds and runs the story in which the other players run their characters. An NPC is a non-player character, which means anyone/thing in the game story that isn't controlled by a character. And if you need more explanation than that, I suggest you try visiting a gaming or fantasy convention -- he says, cackling madly and rubbing his hands together.)<br /><br />Of course, one of my favourite RPGs (that's Role-Playing Games, not Rocket-Propelled Grenades, for you non-gamers) was <a href="http://www.marvelrpg.net/">Marvel Super Heroes</a>. Character creation was a snap, with all sorts of powers and combinations available. Heck, I could roll off a character in a couple of minutes, and then spend the next half hour blissfully immersed in creating backstory and identity: name, age, gender, origin of powers, visual manifestation of powers, life before powers, costume and logo, enemies, friends, allies, family. If I really liked the character, I would spend my spare time filling out the hero's identity, deciding what he or she was like, how they reacted to certain situations, how they would handle specific villains, even their favourite foods and what music they liked.<br /><br />Now that I'm a writer (yeah, I know, it's kind of stretching things to identify myself as "a writer", but I do write stuff), character creation is still my favourite part. Characters come easily to me, and the slightest spark of an idea, spawned by a name, or a phrase, or some bit of visual, can set me off on a character-creation frenzy. (Well, it's a frenzy inside my head -- although, how that's different from <a href="http://hydrargentium.blogspot.com/2008/01/into-grinding-waters.html">any other time</a> is really a question of kind, not intensity.) I imagine scenes with the character as I walk down the street, and cook up bits of dialogue while preparing dinner. I can't really say I obsess on the characters, since I rarely stick to one topic for long, but I definitely devote a significant portion of my spare braintime to thoughts about characters I've dreamed up.<br /><br />You could say I've got a bit of a God complex, creating and defining other lives for fun. That could be, but the difference between God and myself, in this regard, is largely a matter of intensity, not kind.<br /><br />I'm no god. I'm just a writer.<br /><br />Well, a writer who needs to spend more braintime on plot. But at least I know where my strengths lie.<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-83199112476749654352008-02-29T16:30:00.005-05:002008-02-29T16:40:06.228-05:00Fiction Fridays: Until the Fever Breaks (part 5 - the end)<em>continued from <a href="http://hydrargentium.blogspot.com/2008/02/fiction-fridays-until-fever-breaks-part.html">part 4</a></em><br /><br /><br />Susie saw the man stumble, legs all wobbly and head hung low. Around him, the orange stuff was falling back in lumps, like it was being blown off his body by a strong wind. Soon, enough had dropped from his face that she could see the dark shine of his eyes. Deep in their depths, she found what she was looking for: hope.<br /><br />Keeping her eyes on his, she climbed down from the bench, and walked slowly toward the man with the monster falling off him.<br /><br /><br />Rohit gazed into the brilliance. He felt he could drink it with his eyes, the most refreshing, rewarding, awakening drink he'd ever tasted. It slaked the thirst of his fever. It soothed the burning of his mind.<br /><br />As he stared, the source of the light seemed to get closer. At the same time, he felt the burden lifting from his shoulders, his back, his heavy, heavy legs. He could feel the air on his hands and face, and he no longer smelled the smoke that once threatened to overcome him completely.<br /><br />Within moments, the growing light resolved itself, into a distinctly human form. Rohit dropped to his knees, not trusting himself in his newfound lightness, and crawled. As he moved closer, he was sure he could make out the face of an angel in the middle of the brightness. With a sigh, he surrendered himself, giving up the last of his heat to her shining, cooling smile.<br /><br /><br />Susie's father nearly fell headlong as he raced down the escalator to the lowest floor. He'd finally made it past the rushing crowds, hearing the tremendous crash and shattering glass with his heart full in his mouth. Heedless of the moving stairway, he'd plunged forward, and only the strength born of desperation had held his frantic grip on the rubber handrail.<br /><br />Now he raced down the main concourse, seeing nothing of the abandoned shops, the faux-wood benches and plastic trees. All he could see was the cloud of dust and destruction that he was sure hid his missing daughter.<br /><br />Skidding to a halt in front of a massive central beam, he scanned frantically through the thinning haze for signs of Susie. Panic and frustration built up inside him, and he nearly sobbed from the pressure of it, before a movement out of the corner of his eye caught his attention. In a moment, his worries were gone, replaced with the kind of bewilderment that only comes from seeing the truly unexpected.<br /><br />There, down the hall, stood Susie. She seemed unharmed, relaxed, even contented. Beside her, kneeling on the hard tile floor, was a man. He was panting slowly, one hand on his knee, the other splayed wide against the cold tiles, and his head hung low between his shoulders. Susie had one hand on the man's head, gently brushing orange dust from his glossy, black hair.<br /><br />Susie looked up at her father, face as serene as a stained-glass cherub.<br /><br />"Susie.. what-?" he blurted, lost for words.<br /><br />Susie smiled. "It's okay, Dad. He's better now."<br /><br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-44267585567288221552008-02-28T18:18:00.001-05:002008-02-28T18:21:45.758-05:00Homer Simpson's favourite toy?Y'know what's a lot of fun? <a href="http://en.wikipedia.org/wiki/Play-Doh">Play-Doh</a>!<br /><br />Mold it, shape it, make monsters and space ships and silly faces with it -- you can spend hours and hours, and never make the same thing twice. Play-Doh is the thing that makes even the most untalented among us feel vaguely artistic (and in a good way). Heck, it's even fun just squishing it between your fingers, or pounding it flat on the table, or rolling it out into a long, thin piece (and calling it a snake, to appease the little artist inside you).<br /><br />The colours are appealing, bright-enough and friendly-enough that you can't help but smile. And who can forget the smell? Wave a little Play-Doh under someone's nose, and they're immediately transported back to the most idyllic moments of their childhood. Heck, they even made a perfume that smelled like Play-Doh once.<br /><br />(Oh, darling, you smell... you smell... you smell like Play-Doh? Let me squeeze you!)<br /><br />Personally, when I played with Play-Doh as a kid, I wasn't all that fond of the machines you could get to work with it. I had the basic extruder, with the different shapes like stars and rectangles and such. I once made the American Flag that way, but otherwise, I was more fascinated with the extrusino process that what was eventually produced.<br /><br />No, my favourite thing to make was monsters. How many limbs could a single creature support? What if it had a whole bunch of eyes? How many teeth can I fit in this mouth? Could I even make the thing stand up with legs that skinny? Yeah, that was me, playing god.<br /><br />Gods and monsters? Sounds like <a href="http://www.imdb.com/title/tt0120684/">a movie</a>, doesn't it?<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-44772897778927818642008-02-27T18:02:00.006-05:002008-02-27T20:23:46.819-05:00Uh-ohWhy is it that words said in the heat of the moment are always the ones we don't want to say? How many times have you said something mean when you were angry, or candid when you were feeling close, and regretted it, if not instantly, then soon afterward? If you're like the rest of the humans on this planet, then it's likely far too often.<br /><br />So what gives? What is it about our intense emotional states that overcome the reticence built into our normal behaviour patterns? What makes us blurt out the kinds of things that we normally reserve for our inner thoughts?<br /><br />Is it some sort of survival instinct? Or is it just a non-lethal shortcoming of the layers of evolution that constantly war in our brains? Did the <a href="http://en.wikipedia.org/wiki/Reptilian_brain">lizards</a> from whom we inherited our hindbrain have no capability to filter which thoughts turned to action? (Well, according to <a href="http://www.qwantz.com/">Ryan North</a>, probably.)<br /><br />Regardless of the reason (and I suspect that the capacity for blurting things out when you're emotional has likely been the single greatest catalyst for change in the whole of human history), we're all stuck with the ability to say things we really wish we hadn't. And I'm not just talking about stupid things, like <a href="http://celebedge.sympatico.msn.ca/No+Awkward+Aniston+RunIn+For+Us+Thanks/Dramarama/ContentPosting_Dramarama_new.aspx?isfa=1&newsitemid=e20f13e7-2d79-45ac-b6d3-a53d23989b4c&feedname=RYAN_PORTER_GOSSIP&show=False&number=0&showbyline=False&subtitle=&detect=&abc=abc&date=False">Colin Firth's recent gaffe</a>. It's the "And your haircut makes you look retarded!" when you're angry, and the "I think your sister's pretty hot, too..." during post-coital bliss.<br /><br />Of course, alcohol consumption can also produce similar results. We've all seen people embarrass themselves after a few too many. Perhaps alcohol creates a short-circuit between the different layers of the brain?<br /><br />In any case, after the fact, after the words have leapt from your mouth and no amount of biting your lips between your teeth will bring them back, what's a person to do? How do you handle telling the senior who's tutoring you in math that you had a dream about him or her involving white picket fences and two-car garages? Where do you go after screaming at your kid that you can't stand the way they pronounce "thermometer"?<br /><br />Well, if you're a decent human being, then what you do depends on the effect of what you said. For words spoken in anger, I would say an apology is in order, and if major damage is done, then you follow up with more trying-to-make-it-right. For previously unspoken words of love, you simply blush, and then follow up with whatever seems right based on the response: perhaps a kiss, or just a mumbled excuse and a trip to the lavatory.<br /><br />And if you were drunk? Well, maybe some kind of lame joke involving lampshades is in order.<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-43482553691717078312008-02-26T16:47:00.006-05:002008-02-26T17:09:38.581-05:00Schadenfreude TVSo, I caught a few minutes of this "<a href="http://www.fox.com/momentoftruth/">Moment of Truth</a>" show the other night. It wasn't the first time, but like every time, I couldn't watch for very long. Have you seen it? Yeah, I know. Yeah. No, really.<br /><br /><em>Brutal</em>. The word you're looking for is brutal.<br /><br />People sacrifice their dignity (and I'm not talking just the "ooh, I got all mucky", or "ooh, I just ate a rat" stuff that Fear Factor required) on air, in front of millions of viewers -- plus a group of their loved ones -- just so they can make some money. The worst part, from what I saw, was that the money wasn't all that good: a paltry sum of $100k for answers that tore apart the marriage of the woman on the hot-seat. The only thing that redeemed the show was the seeming justice, the possibly divine karma that made her lose all the money when she couldn't be truthful, even to herself, about whether she was a "good person". (She said she was, the lie detector said otherwise.)<br /><br />This is game show/reality TV at its lowest. In ways, it reminds me of "<a href="http://en.wikipedia.org/wiki/The_Running_Man_%28film%29">The Running Man</a>", and other such SciFi concepts from the 80's and 90's.<br /><br />I can't help but wonder, really, what could be worse television than "The Moment of Truth". What's next, "Celebrity Nun Whipping"?<br /><br />I can see it now (unfortunately):<br /><br />"Watch as D-list celebrities, most of whom you've never heard of, and don't recognize by their pictures, take the leather to the women of the cloth."<br /><br />"Cringe in sympathy as the nuns grit their teeth and cry out to the Lord for strength, all in the name of their favourite charities, and to purify their souls."<br /><br />"Call in, or vote online, for the best combination of celeb and Sister. Remember, your votes help decide who goes on to the next round, and who gets left behind in the Pit of Despair(tm)! Don't let your favourites down!"<br /><br />"And don't forget to go online, at celebnunwhip.tv. Join the forum to discuss the merits of crotchety school-marm nuns versus pretty, young, singing nuns like the ones in the movies. Sign up for the newsletter, with behind-the-scenes photos and facts. And best of all... <strong>PLAY THE ONLINE GAME!!!</strong>"<br /><br />You totally know this would be on FOX in an instant if they thought it would get eyeballs. These are the same folks that brought us "Who Wants To Marry A Millionaire", after all.<br /><br />Heck, <a href="http://en.wikipedia.org/wiki/Darva_Conger">Darva Conger</a> could be one of the first-season contestants on CNW!<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-74992756442709680562008-02-25T17:09:00.006-05:002008-02-25T17:15:45.536-05:00To hate, or not to hate...Y'know what I hate? <strong><em>NOTHING!</em></strong> That's right, nothing. There's nothing I hate.<br /><br />No wait, that's not right. There's nothing I <em>DON'T</em> hate. That's better. Yeah, I hate everything.<br /><br />Except, when you think about it, while the two statements, "I hate nothing" and "I hate everything", are semantically opposed, in functional terms they're pretty much the same thing. Since the level of affect is flatlined in both cases, there can be no contrast, and no way of providing determination between responses to various elements on the same line.<br /><br />In other words, it doesn't matter which tone you choose, monotone is monotone. An all-black picture shows as much detail as an all-white one. If everything tasted like distilled water, it'd be the same as if everything tasted like <a href="http://en.wikipedia.org/wiki/Naga_Jolokia_pepper">Naga Jolokia</a> peppers. (And, seriously, can you really say that one would be better than the other?)<br /><br />So, hating everything and hating nothing are, from a emotional perspective, the same. Regardless of which statement is the truth, someone in either state would be unable to actually appreciate his or her emotions and responses, since that person would have nothing to which to compare. In fact, either such person would be considered a <a href="http://en.wikipedia.org/wiki/Psychopathy">psychopath</a>.<br /><br />Really, I'd be better off deciding to hate only certain things. Even if I took only one thing (or group of things) off the list, I'd be infinitely further ahead. If I decided to not hate, for example, butterflies, then I'd have a reference point by which I could compare my other responses. I'd then be much better equipped to quantify, or least relate, how much I hate clouds, or ice cream sundaes, or politicians. (Oooh, and compared to butterflies, I <em>really</em> hate politicians!)<br /><br />Note that not hating butterflies is not the same thing as loving them. The jury's still out on whether actually loving something provides a valid response point for comparison against hate levels.<br /><br />Speaking of love, loving everything is equally as monotonous as hating it all. Again, loving everything sets up a situation whereby you have no method of determining what that love actually feels like. It's kind of like when you're immersed in water that is exactly the same temperature as your body, and when you close your eyes, you can't really tell if you have a body any more. (Kind of, only infinitely moreso.)<br /><br />So just like it's important to not hate everything, and for same the reasons it's important to not hate nothing, it's also important to not love everything, and not love nothing. In other words, it's okay to love and hate, and not love and not hate, all at the same time.<br /><br />Oh yeah, and you can tell me I'm full of crap on this whenever you want.<br /><br />Except, I hate it when people tell me that.<br /><br />Or do I? It's so hard to tell sometimes.<br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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Hydrargentium.blogspot.com</div>Hydrargentiumhttp://www.blogger.com/profile/11242530325161906086noreply@blogger.com0tag:blogger.com,1999:blog-32837585.post-13038731362712805952008-02-22T17:46:00.020-05:002008-02-23T10:05:47.593-05:00Fiction Fridays: Hopper's Choice"So, what you're telling me is that there's no way you're going out there?"<br /><br />Hopper shifted on his stool. The question made him uncomfortable. MacDonnell was a crafty guy, as crafty as they came, and Hopper never trusted folk like that. Everything they said, every word that MacDonnell spun from his mouth was loaded with layers and meaning -- and every single sound was chosen for a reason. Hopper didn't like that, not one bit. He preferred folks who spoke straight.<br /><br />"Ah've got mah orders, mister. Ain't no way I'm takin' mah aim off o' you."<br /><br />To emphasize the point, Hopper raised his rifle a little higher on his shoulder, settling the butt comfortably and flexing this fingers on the stock. He rested his cheek gently against the comb, closing one eye and peering meaningfully at MacDonnell down the length of the barrel.<br /><br />MacDonnell winked back at the one-eyed stare.<br /><br />"I suppose that's true. But what if one of your team mates, your friends, gets in trouble. You see as well as me on the screen" -- MacDonnell gestured vaguely in the direction of the closed-circuit display on the wall -- "what's going on out there. Some of my guys are quite well equipped."<br /><br />Hopper kept his eye locked on target for a few moments more, before glancing briefly at the action on the screen. He was just in time to see a bright streak of light cut through a cluster of MacDonnell's black-clad henchmen, sending them flying.<br /><br />"Looks t'me like they don't need none o' mah help." Hopper chuckled. "Nope, Ah think Ah'll stay right here, thank ye kindly."<br /><br />MacDonnell ignored his captor, pressing his lips together as he watched the action. His fingers strayed to the back of his neck, pulling absently at the dark hair that tickled his collar.<br /><br />"It does look like your super-friends have the upper hand."<br /><br />Hopper looked over again, encouraged by the villain's resigned tone. He was shocked to see Crusader overcome by a crowd of combatants, dog-piling on the hero to bring him down. In the background, he could see G-Man, normal-sized, slumped over a large crate.<br /><br />"Ah-" Hopper stuttered, catching his tongue before he gave too much away. These crafty types, they're always looking for an angle, a hook into you, to try and grab you and pull you, gasping and helpless like a fish out of water. Hopper wasn't giving MacDonnell any hooks.<br /><br />Then he saw Soulfire stumble, gagging and holding her throat, before she collapsed towards the camera, and fell out of view. The crimson sparkle in her eyes was gone, replaced with panic, and a frantic plea for help.<br /><br />He gasped.<br /><br />"M-maybe ah should go out and help them."<br /><br />MacDonnell shook his head slowly.<br /><br />"Do you think that's a good idea, Hopper? You're supposed to stay here with me."<br /><br />"Ah... Ah don't know...."<br /><br />MacDonnell stood up, the leather of his desk chair creaking gently from the release. He raised his hands, keeping them up around his shoulders where Hopper could see them.<br /><br />"I don't know what you're going to do, Hopper. You could tie me up, but I'd be lying to you if I said that would hold me for long."<br /><br />Hopper tracked the man carefully, keeping his weapon steady, as MacDonnell slowly walked toward the closed-circuit display.<br /><br />"And we both know..." MacDonnell paused, sighing, at the sight of Gecko falling in a heap, red blood spreading across the green scales of his shoulder. "We both know your knockout darts are only going to slow me down. That would be enough if you were here to follow up, but you can't leave me on my own. Can you, Hopper?"<br /><br />Hopper started as MacDonnell turned swiftly on a heel to face him.<br /><br />"But you're a hero, aren't you, Hopper? You're not going to shoot me outright. It would have to be a killing shot -- a mere disablement won't keep me from making my getaway."<br /><br />"But again, you are a hero. And heroes have to save people. Like your team mates."<br /><br />Hopper cleared his throat, not trusting his voice.<br /><br />"Am I right, Hopper?"<br /><br />"Yeah, you're right," Hopper drawled, the slow movement of his head from side to side belying his words. "Ah- Ah should go help 'em."<br /><br />"And leave me to escape? Is that a good idea?"<br /><br />Hopper slipped off of his stool, rifle still trained on MacDonnell's chest, and walked slowly toward the heavy oak door.<br /><br />"Ah reckon it is." The words came out slowly, heavy with doubt.<br /><br />"But I'm an important man, Hopper. I'm a big-time criminal. Surely your friends' lives aren't as important as keeping me from doing any more harm."<br /><br />MacDonnell gestured with his hands, as if weighing an object back and forth between them.<br /><br />"Needs of the many, needs of the few. What do you think, Hopper?"<br /><br />Hopper's shoulders slumped as he reached for the brass doorknob. The barrel of his rifle pointed at the floor.<br /><br />"Ah think ah gotta go... gotta go help mah friends."<br /><br />Hopper dragged the door open. MacDonnell smiled.<br /><br />"You've made the right ch- uh!"<br /><br />MacDonnell's smug remark was interrupted by the dart that zipped through the air into the side of his neck. The crime boss barely had time to react before Hopper was on him, crossing the dozen feet between them in a single leap. Eyes widened below dark bangs in the instant before the heavy walnut stock of the rifle crashed into the base of his skull.<br /><br />MacDonnell collapsed in a heap on the floor.<br /><br />Hopper reached with two fingers for the man's throat. Satisfied by the pulse he felt, he quickly removed MacDonnell's belt, hog-tying him with practiced ease.<br /><br />"Ah reckon if Ah'm gonna let you git away, Ah might as well make it hard on ya," Hopper chuckled to himself.<br /><br />With a single bound, he was out the door and halfway down the hall, headed for the thick of the action.<br /><br /><br /><br />Hg<div class="blogger-post-footer">Copyright 2007-2014 Hydrargentium.
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